![]() The significance of these occasional decisions is marred by the fact that there is rarely any indication of which option you should choose, and it’s easy to save immediately before guessing.īut the game’s lack of interactivity is not as frustrating as finding so many missed opportunities for choices to be added, even if they were of the ‘simple and don’t really affect the story’ variety. The choices that you do get to make throughout the stories are one of two things: completely arbitrary or so important that they can prematurely end the game. ![]() While this is fine for a visual novel, this becomes a little questionable from something that also calls itself a ‘dating sim’ or-even more brazenly-an ‘adventure’ game. Across each of these narratives, there are so few instances of player interaction (beyond clicking to continue the story and entering an optional name) that I could count them on one hand. There are also four short narratives, eight even shorter ‘dates’ (where you can see the birds in ‘human form’), and a collection of radio broadcasts. Holiday Star has four main narratives, which run for approximately half an hour each. If you enjoy clicking your mouse a lot while reading a collection of strange stories about pigeons, then Holiday Star is for you. I am the first to agree that interactive narratives can be fantastic games, but at what point does an interactive narrative become simply a narrative? Hatoful Boyfriend: Holiday Star definitely sits more closely to the ‘visual novel’ end of the spectrum, which is fine, but that makes it difficult to rate in terms of ‘gameplay’.
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